Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thindor

381
Posts
20
Following
A member registered Dec 28, 2021

Recent community posts

Sorry, this is going to be WAY too long, again. XD

My favorite quest notification: Where's my cat?  I ask myself this every time I wake up. :P  The whole cat quest was great.  Bastet is right about one thing: it's physically impossible not to love her.  However, it's ALSO physically impossible not to love my cat. ;)

Apparently my perversity knows no bounds. ^_^;  I definitely want to be able to take the girls out in my truck regularly.  We need to set up a selection screen where I can choose 1-3 characters to take on a moonlight drive.  Maybe limit it to only on the weekends?  

Can I just say, Patricia is THE BEST.  I fully understand why Aurora might have a few problems with it, but I am yearning for some more Patricia content.  Doesn't have to be anything perverted, she doesn't have to be a cow or a lover... yet... I just want some more chances to spend time with her.  And maybe get some more seeds from random fruits and vegetables that she murders with her car. XD

The little animations for Angelina were great!  I was really loving visiting her, just to see what cute thing she was doing next.  Also, that outfit was SUPERB.  I got disappointed every time she changed back into her normal one. >_<

The developments with Tania were... much more tame than I expected.  Honestly, I 10,000,000,000% expected it to be a trap.  I'm still not entirely convinced that it isn't, and every time Andrew gives her important information I wince a little bit. :|  But so far it's been a pleasant surprise.  I am definitely looking forward to finding ways to increase our per-cow milk production.  The advanced position is a good start, but I want those 100+ liter cows she was talking about to be JEALOUS of my cows. ;)  For, umm... the profit.  Yes.  Definitely the money and not my dream of an Olympic-sized swimming pool filled with my cows' milk every day any other reason. >_>  *cough*

Oh my God the developments with Isabella were wonderful. ^_^  The "reward," the "payment," the New Years party, and the help with Bastet were all amazing, of course, but I absolutely adored every time we interacted this update.  The casual conversations with her brought the BIGGEST smile to my face.  I love seeing her talk excitedly about things.

I still say we are desperately in need of a second plot of land to grow produce with.  I said it last time, but Bastet needs to give in already and let me plant my seeds in her fertile soul. ;)  Ideally I'd like at least 3 plots of land for growing; our normal land and then two in Bastet's domain, but of course not all at once.  Unlock one first, then the other later.  Slap me for being a pervert and call me Andrew, but I want to spend more time and energy on farming, dangit!  Then we can REALLY show Riley who's boss!  I know the game is all about our dairy cows, and I am HERE FOR IT... but I also want to be able to plow and fertilize more fields. <_<

While I do prefer getting hands-on myself, I also very much enjoyed when Bianca tried her hand at milking.  Could go for some more of that. ;)  On the topic of other people doing the milking, Charlene milking Andrew into her coffee, and Marian milking herself into Andrew's coffee?  Both top tier!  Definitely could go with those being repeatable options.

Still wishing for some more options to interact with my cows inside Bastet's domain.  More than just the milking.  One-off events are great, but I want more repeatable interactions.  Also, it always makes me happy to see my cows getting along - I'd appreciate some more events focused around them just hanging out (both as regular humans in the regular world and as cows in the domain).  

My one real complaint here?  I wanted to spend time with my daughter. :(  I know this update was focused on other areas, and frankly, we got a LOT of great content!  I just... wanted to play with my daughter. :(  Until there is more solid content developed for child interaction, it can be something really simple: you know how I can now pet my adorable cat in the mornings for 1 energy?  Let me also spend time with my adorable daughter for 1 energy.  Read her a story.  Play with her toys (OOOH!  LET ME BUY HER THINGS! :D ).  Run around outside.  Whatever, like I said, it doesn't have to be story content.  Just let me dote on her every day in exchange for an energy.  I'll gladly get early-onset diabetes from eating 40 slices of pumpkin pie a day if it means I can play with my daughter.  Same applies to all my MANY future children. :P 

Also, now that we've met the human who has a contract with our thigh goddess... that is a huge and terrifying development. The end of the update was very good in many different ways, and I am as eager for more of the story as I am for more cows!  I feel like I might fall into enough despair to see a Goddess myself just waiting for the next update to come out! :P

"Improved sprite fidelity"

Is that the same is decreasing sprite infidelity? :P

Yona and Blair swimsuits: eh.  Sure.

More Yona and Blair content in general: HELL YES.

(1 edit)

First thing I did was go sit with Kana along with Haru, our daughter.  Dangit... T_T

Then I went to do the fight, and couldn't figure out how to change my frontline and backline fighters or change skills.  >_<  My brain completely reverted back to the previous combat style.  One too many of Lyx's morning experiments, perhaps? XD

Once I got my head on straight, it was a simple affair with an AWESOME reward.  Seriously, their naughty event... that is something of a fetish of mine. >///<

What does their special ability do?  They out-rolled me a couple times, but nothing ever seemed to activate???

This... might not be possible, or at least not practical, with Unity, I have no experience with the engine from the coding side of things.  But just in case, a small request: it would be very helpful if we could see how many of each item in a shop we currently owned.  Perhaps when you mouse-over an item, the info box could also list the number of them in your inventory?  Particularly when I'm browsing the furniture store it would be nice to be able to see which of the available stock I needed to top up on.

If nothing else, just adding a few more tabs in our inventory Sack next to Consumables and Key Items that listed these things would at least allow us to manually check more easily.

Hmm, we still get the dialogue saying that Vera's loyalty increased and we can "now" order her to tend the bar in her free time (after she was caught daydreaming about "servicing" Jay again)... but... she was already doing that?  I had the option to give her that Order quite a while ago.  I don't recall exactly, but I THINK it was after I gave her the books?  Or somewhere around there.  In any case, she's been tending the bar on auto for a good long while before that popped up.

Was that flag erroneously triggered too early, or is the loyalty increase notification now obsolete?

(1 edit)

Is the Capacity part of the room-building working, or is it operating on the honor system? <_<

Right now it doesn't seem to actually limit what I can put in a room.  I have several rooms that seem to be well above Capacity.  Is it supposed to stop me from placing items that would exceed capacity, or is it just a rough visual indicator of how much stuff I "should" put in a room?

Hmmm... might not be added in yet, or maybe I'm just overlooking something obvious.  Is there a way to interact with my short-term guests?  I can see them in the rooms, but don't see a way of talking to them.  

Not that I expect any "story" content to be added for them, they're transient.  I'd just like a way to say hello, ask them about their stay, get some feedback about the rooms and the bar, have sex with the cute tiger lady, maybe hear news from other parts of the world, possibly even see if one has some random item they'd sell or trade.  Haha, I know that's probably asking for a lot, just putting it out there.

Still reacquainting myself with the game after the rebuild, but it's going smoothly so far!

Keiko is very good at distracting me...

(1 edit)

"Shika's... content [is] equivalent to a normal new version!"

...are you calling Shika fat!? :P

Some complex poses, eh?  I'll be looking forward to that. ;)

Jokes on you, I'm into that shit.

Talk to Claire to unlock access to the East side of the map, then you can visit the shops.  She'll tell you about a secret access tunnel.

For certain definitions of "fine."

If the attorney or the judge says anything you don't agree with, just remember to stand up, point at them, and shout "OBJECTION!"  

...actually, probably don't do that. XD

" Todays render is Jackie in the lobby of the university."  ...with the spanner???

Or is Jackie more of a candlestick kind of girl? >_>

Do you have enough Ichor to afford an elixir?  Might need to find some (search around the bridge).

As for the locations after the bridge... did you talk to Claire?

This update is just more proof that Lyx is the greatest goblin ever.  And I have met a LOT of goblins throughout my life.  

"...location links are clearer and less squiggly"  What?  Who wanted that?  MORE SQUIGGLES! 

Claire blushing was pretty darn great, but the best face was definitely Lyx in the flying bar.  

So convincing!  

Very trustworthy!

Much reassuring!

Wow!

Did you already welcome her into the manor?  She's in her room in the West Hallway. 

First there was breakfast, then second breakfast, but now there's a pre-breakfast!?  This is getting out of hand. 

The specifics vary from country to country, but no matter where you live, the justice system is a pain in the ass. 

Looking forward to the prologue, a.k.a. My Old Memories. :P

Just leave, go to another location, and then come back.  Nowhere specific you have to visit.  Go visit the shops or the bar or the college or the farm, whatever.  You don't have to spend any time, just visit another location and then head back to the flat.  It'll trigger a scene with a new character.

(1 edit)

Totally unrelated, but I started playing from the beginning again, and I've got to say, the Glytches are really cool.  I like how they've been implemented.

...it's super weird seeing Morgana again, though.  -___-

(1 edit)

*fills a collection vial with Arc's tears*

>_>

Nah, man, that's the best!  Get to spend the whole night with your buddy having a manly sleepover.  Eating snacks, telling stories, having muscle fights (it's like a pillow fight, except you smack each other with your muscles instead of some wimpy pillow), talking about girls... then eventually you start wrasslin' over some silly thing (THAT WAS MY POPTART, DEREK!) and wear yourselves out until you both fall asleep in the middle of a submission hold.

They may take away our lives, but they'll never take... our children! D:<

Has she appeared in the morning after you slept?  You might have to just do a normal sleep, not sleep with someone.

If you've already woken up and found her there (twice), did you look for her around the manor?

Help!  I've become addicted to sleeping with Viola!  D:  It's like a mini gacha game...

Heehee, I got lucky and got the Lyx "surprise" on the first try. XD  First two tries, actually... FOR SCIENCE!

Viola made me work for it. ^_^;  The surprise was certainly nice, though.  On her normal awakening, should the MC really be asking her "How did you get Viola's fluids?"  It seems an odd thing for him to ask when she is as she "should" be.  Or perhaps I've gone mad.

Lily is just wonderful.  Would be protected by her any day.

I might need to post a screenshot (yes, yes, Discord, I know...), because Pixie's Normal Outift -> Small naughty scene still has the wrong proportions on my machine. :/  Both the Naked and Schoolgirl outfits look correct, but Normal has her stomach the wrong size.  I know I mentioned this before and you told me everything was fine, but I'm saying it again because I'm a pest! 

Hana's room is at least properly inaccessible.  Ard probably barred the door.  

(1 edit)

TRAGEDY!  Someone let Ami take a break! D:

I clicked on her room, even though you said I couldn't (sorry...) and, surprisingly, she was inside.  Perhaps unsurprisingly, her model was the old one without the battle damage.  Dang she's pretty....

*ahem*  But, yeah, bug?  Probably a bug, probably reported, but here we are.

Those haven't been implemented yet.  They're coming in future updates.  Church and the rest of the "main" map probably won't be for a while, as last I heard Arc's current focus is on the outskirts map (with the Farm). 

No art style change, just LOTS of stress! :P

Now you made me thirsty!

Fiat iustitia, et pereat mundus!

Charlotte blushing is too heckin' cute.  Are you trying to give me a heart attack???

Just a few quick notes, since comments aren't enabled yet on the 0.2.12 changelog. 

First of all - Fell Dungeon did not give me a character card for clearing it.  First clear only netted Essence, as if it had been a repeat. :/  And Sess'Harx needs her card, because it deserves to be... appreciated.

The dungeons in general are a nice addition, but at the same time what we have is a bit underwhelming.  "They contain no story elements - just opponents in your way and rewards to pick up!"  I certainly can understand them not being tied to the main story, but... having nothing to read?  Nothing at all???  It just feels wrong.  Especially in THIS game.

I've long come to accept that regular combat in this game is anything but challenging, but I had hopes the boss battles might prove an interesting tactical exercise, at least.  Something to feel good about beating.   Arwin has damage potential, but - at least the two times I've fought her - never attacks from more than one source at a time.  Far too easy to parry, or even just ignore and tank it.  Blu has impressive armor, and with the unbalance in her leg armor, does a fair job to stymie reliance on Blade Flurry or Dodge, but a simple bit of focus sees her defeated without any fuss.  (It's also a crime that Blu can't be bred, but... I digress.)  Sess'Harx has lots of delicious flesh, but that's it.  Just hit on... I mean, attack her a few extra times and it's over.

None of the bosses even managed to break through a single one of my armor locations, and I'm NOT an armor-focused character.  All of the bosses are just slightly tougher versions of "Elite" enemies you faced in a different dungeon... which are, themselves, just slightly tougher versions of regular enemies you faced already.  Hardly worthy of being considered bosses.  Could you massively increase their HP / Armor / Damage again to turn them into tougher fights?  Sure, but... if you want them to be interesting and memorable challenges, they really need some extra gimmick to make them actually threatening.  Or at least a bit of a puzzle.

I realize I should probably start a fresh character, because natural progression makes the MC ridiculously overpowered without even trying.  Even starting fresh, however, you get to the point where this level of combat is trivial very quickly.  

And, yes, I understand that combat is not the main draw of this game.  But like I said at the start - not having anything to read here just feels wrong.  This puts undue focus on the combat - which is disappointingly simple - and the rewards - which are... well, collecting some new items (and new cards, though Sess'Harx still needs hers) was at least a fair draw at first, but most don't warrant repeated runs.

Yona and the book was actually adorable.

Why do I feel like Jessica and I are going to have to wrestle her into that bathwater? XD

(1 edit)

I would not be disappointed if I woke up to Lyx using my chest as a workstation for producing explosives.  Terrified, but not disappointed.  XD

The Ard awakening is still my absolute favorite, after all, so I definitely don't need an erotic wake-up call.